10 Best Fisherman Decks

Fisherman targets ground, has melee range and medium speed. It is an important threat for your opponent. You can play it from behind and progress your push. Fisherman can endanger towers. If you need best Fisherman decks you can find them below.

Further information about Fisherman can be found by looking at the data. According to Deckshop, Fisherman generally has good synergies with Knight, Mega Minion and Mini P.E.K.K.A.. According to StatsRoyale, Fisherman is often used with Elite Barbarians, Magic Archer and Miner.

1. Royal Giant Deck

This deck has 3.6 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Royal Giant deck is an average choice for free-to-play players. Royal Giant is your win condition. Lightning and The Log are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Skeletons, The Log, Mega Minion and Fisherman. You can bait Fireball, Poison, Lightning and Rocket with Furnace. Alternatively, you can bait Fireball, Lightning and Rocket with Fisherman. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Royal Giant
  • Lightning + Royal Giant
  • Furnace + Royal Giant
  • Mega Minion + Skeletons

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2. Balloon with Miner Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell and attack resetting cards. This Fisherman deck is a bad choice for free-to-play players. Balloon and Miner are your win conditions. Snowball is your spell so no matter what use it wisely. Try those synergies:

This deck has 8 elixir 4-card cycle with Skeletons, Bats, Giant Snowball and Miner. You can bait Fireball, Poison, Lightning and Rocket with Hunter. Alternatively, you can bait Fireball, Lightning and Rocket with Fisherman. So these are your most important cards for baiting your opponent. Try those synergies:

  • Bats + Miner
  • Hunter + Miner
  • Fisherman + Hunter

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3. Goblin Giant with Sparky Deck

This deck has 4.1 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Sparky deck is a very bad choice for free-to-play players. Goblin Giant and Sparky are your win conditions. Barbarian Barrel and Lightning are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Barbarian Barrel, Firecracker, Mega Minion and Fisherman. You can bait Arrows, Fireball and Poison with Firecracker. Alternatively, you can bait Fireball, Lightning and Rocket with Fisherman. So these are your most important cards for baiting your opponent. Try those synergies:

  • Goblin Giant + Sparky
  • Barbarian Barrel + Sparky
  • Mega Minion + Goblin Giant

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4. P.E.K.K.A. with Ram Rider Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Fisherman deck is a very bad choice for free-to-play players. P.E.K.K.A. and Battle Ram are your win conditions. Fizz and Poison are your spells so no matter what use them wisely. Try those synergies:

  • Poison + Battle Ram
  • Magic Archer + Battle Ram
  • Poison + P.E.K.K.A.
  • Dark Prince + P.E.K.K.A.
  • Electro Wizard + Zap

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5. Battle Ram with P.E.K.K.A. Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This P.E.K.K.A. deck is a very bad choice for free-to-play players. Battle Ram and P.E.K.K.A. are your win conditions. Zap and Poison are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Zap, Minions, Fisherman and Royal Ghost. You can bait Tornado, Arrows, Fireball and Poison with Minions. Alternatively, you can bait Fireball, Poison and Lighting with Electro Wizard. So these are your most important cards for baiting your opponent. Try those synergies:

  • Poison + Battle Ram
  • Minions + P.E.K.K.A.
  • Fisherman + P.E.K.K.A.

Tap or click here to quickly add this deck to the game.

6. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also good. Please note this deck doesn’t have any anti air high damage unit and punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and The Log are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Zap, The Log, Fisherman and Baby Dragon. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball, Lightning and Rocket with Fisherman. So these are your most important cards for baiting your opponent. Try those synergies:

  • Lightning + Golem
  • Night Witch + Golem
  • Fisherman + Night Witch

Tap or click here to quickly add this deck to the game.

7. Royal Giant Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Fisherman deck is a great choice for free-to-play players. Royal Giant is your win condition. Zap and Fireball are your spells so no matter what use them wisely. Try those synergies:

  • Minions + Royal Giant
  • Fireball + Royal Giant
  • Musketeer + Skeletons
  • Knight + Musketeer
  • Fireball + Zap

Tap or click here to quickly add this deck to the game.

8. Battle Ram with P.E.K.K.A. Deck

This deck has 3.9 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Fisherman deck is a very bad choice for free-to-play players. P.E.K.K.A. and Battle Ram are your win conditions. Zap and Poison are your spells so no matter what use them wisely. Try those synergies:

  • Poison + Battle Ram
  • Electro Wizard + Zap
  • Poison + P.E.K.K.A.
  • Electro Wizard + P.E.K.K.A.

Tap or click here to quickly add this deck to the game.

9. Battle Ram with P.E.K.K.A. Deck

This deck has 3.9 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Fisherman deck is a very bad choice for free-to-play players. P.E.K.K.A. and Battle Ram are your win conditions. Snowball and Poison are your spells so no matter what use them wisely. Try those synergies:

  • Poison + P.E.K.K.A.
  • Electro Wizard + P.E.K.K.A.
  • Magic Archer + P.E.K.K.A.
  • Fisherman + P.E.K.K.A.
  • Poison + Battle Ram

Tap or click here to quickly add this deck to the game.

10. Royal Hogs Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell. This Fisherman deck is a very bad choice for free-to-play players. Royal Hogs is your win condition. Snowball is your spell so no matter what use it wisely. Try those synergies:

  • Snowball + Royal Hogs
  • Mega Minion + Electro Wizard
  • Magic Archer + Mega Knight

Tap or click here to quickly add this deck to the game.

I hope these decks have helped you. As long as you use the decks correctly you can get a lot of wins. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

Top Decks from Past Seasons

Below you can reach the top three decks used in the past seasons. These decks may not be as effective as before if they have cards affected by various balancing changes. Even so, you might consider giving them a chance.

  • Battle Ram with P.E.K.K.A. Deck
  • Royal Giant Deck
    • Baby Dragon
    • Fisherman
    • Furnace
    • Lightning
    • Mega Minion
    • Royal Giant
    • Skeletons
    • The Log
  • Golem Deck
    • Baby Dragon
    • Barbarians
    • Fisherman
    • Golem
    • Lightning
    • Night Witch
    • The Log
    • Zap

Mini Guide: Fisherman

If you want to know what is special for Fisherman card, you will love this guide. When you use this card correctly, you can get more from it. Fisherman card is available from Arena 10. This is a threat card and can endanger towers easily. Fisherman acts as a mini tank, he is a ground troop and has medium type range. Below you can find some tips about Fisherman.

  • Fisherman’s hook has a range of seven tiles. So you have to place him on right locations. This way, he can hook and pull some enemy troops.
  • He is really bad choice against high damage troops like Mini P.E.K.K.A. or Hunter.
  • You can activate your King with him. Just deploy him in front of your King’s Tower. He will hook and pull an unit, then the unit will activate King’s Tower.
  • If timed or deployed correctly Fisherman’s hook can stop charger units like Ram Rider or Prince.
  • In some cases, Fisherman is said to be a card equivalent to bandit. He is slower and more fragile than Bandit.

Questions: Fisherman

There may be various questions you might have about the Fisherman card. You can deliver all of these to me by commenting. But I want to present some questions that have been answered. In this way, you can eliminate the question bubbles in your mind. I hope you can find the answers you’re looking for.

Given the mechanics, the cards he can stop are quite clear. When your opponent uses Hog Rider, Giant, Goblin Giant, Golem, Miner and Ram Rider you can answer him with Fisherman.

When your opponent uses Elite Barbarians, Mini P.E.K.K.A., Prince, Hunter, P.E.K.K.A., Lumberjack, Bandit, Electro Wizard and Mega Knight, you must hide Fisherman.

Although we can see many cards next to him, I think best synergies are: Knight, Mini P.E.K.K.A., Hunter, Dark Prince, Night Witch and Lumberjack.

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