10 Best 2v2 Decks

Do you like 2v2 game mode and do you need a deck for it? Have a look here. 2v2 is a game mode where two players play against another two players. You can play it with a random player, a clan friend or a friend. Usually players who do not want to lose trophies play this game mode to win some chests and golds. That is why it is very important to be able to use the right decks in 2v2 matches.

Note: Please keep in mind, I’ve sorted the decks from the best. The tenth decks isn’t bad, but not as good as the first three decks. But, sometimes it can be the deck that suits your game style. Because the deck is so good that doesn’t mean it works for you. You have to choose according to the level of your cards and your play style.

1. Hog Rider Deck

This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. This deck does not have any drawbacks. The deck is a good choice for F2P players.

Ice Spirit, Ice Golem and Musketeer can attack air units. Cannon makes your defense more powerful. Hog Rider is your win condition card. Hog Rider can punish your opponents when they do wrong moves. Ice Spirit and Hog Rider can be dropped at the bridge for a rush attack. Fireball and The Log are your spells so you have to use them wisely.

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2. Rocket with Goblin Barrel Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. This deck does not have any drawbacks. The deck is a good choice for F2P players.

Ice Spirit, Goblin Gang, Inferno Tower and Princess can attack air units. Inferno Tower makes your defense more powerful. Rocket and Goblin Barrel are your win condition cards. Goblin Gang and Princess can punish your opponents when they do wrong moves. Ice Spirit, Knight, Goblin Gang and Princess can be dropped at the bridge for a rush attack. Rocket and The Log are your spells so you have to use them wisely.

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3. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential and offensive potential are great. This deck has some drawbacks. There is not any building card in this deck. The deck is a very bad choice for F2P players.

Mega Minion, Baby Dragon and Night Witch can attack air units. Your defense depends entirely on the units and spells. Golem is your win condition card. Lumberjack can punish your opponents when they do wrong moves. Barbarian Barrel, Baby Dragon, Golem and Lumberjack can be dropped at the bridge for a rush attack. Lightning and Barbarian Barrel are your spells so you have to use them wisely.

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4. Rocket with Goblin Barrel Deck

This deck has 3.4 average elixir cost. Its defensive potential is great and offensive potential is good. This deck does not have any drawbacks. The deck is an average choice for F2P players.

Ice Spirit, Goblin Gang, Inferno Tower and Princess can attack air units. Inferno Tower makes your defense more powerful. Rocket and Goblin Barrel are your win condition cards. Goblin Gang and Princess can punish your opponents when they do wrong moves. Ice Spirit, Goblin Gang, Valkyrie and Princess can be dropped at the bridge for a rush attack. Rocket and The Log are your spells so you have to use them wisely.

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5. X-Bow Deck

This deck has 2.9 average elixir cost. Its defensive potential is great and offensive potential is moderate. This deck has some drawbacks. There is not enough threat card in this deck. The deck is a great choice for F2P players.

Ice Spirit, Archers, Tesla and Ice Golem can attack air units. Tesla and X-Bow makes your defense more powerful. X-Bow is your win condition card. X-Bow can punish your opponents when they do wrong moves. Ice Spirit and X-Bow can be dropped at the bridge for a rush attack. Fireball and The Log are your spells so you have to use them wisely.

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6. Royal Giant Deck

This deck has 4.1 average elixir cost. Its defensive potential and offensive potential are good. This deck does not have any drawbacks. The deck is a very bad choice for F2P players.

Mega Minion, Furnace, Baby Dragon and Electro Wizard can attack air units. Furnace makes your defense more powerful. Royal Giant is your win condition card. Lumberjack and Royal Giant can punish your opponents when they do wrong moves. Royal Giant, Barbarian Barrel, Baby Dragon and Lumberjack can be dropped at the bridge for a rush attack. Barbarian Barrel and Lightnig are your spells so you have to use them wisely.

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7. Rocket with Goblin Barrel Deck

This deck has 3.8 average elixir cost. Its defensive potential and offensive potential are great. This deck has some drawbacks. There are not any anti-air high damage, attack resetting and building cards. The deck is an average choice for F2P players.

Goblin Gang, Rascals, Dart Goblin and Princess can attack air units. Your defense depends entirely on the units and spells. Rocket and Goblin Barrel are your win condition cards. Goblin Gang, Princess and Prince can punish your opponents when they do wrong moves. Goblin Gang, Rascals, Dart Goblin, Prince and Princess can be dropped at the bridge for a rush attack. Rocket and The Log are your spells so you have to use them wisely.

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8. Battle Ram with P.E.K.K.A. Deck

This deck has 3.8 average elixir cost. Its defensive potential and offensive potential are great. This deck has some drawbacks. There is not any building card. The deck is a very good choice for F2P players.

Minions and Electro Wizard can attack air units. Your defense depends entirely on the units and spells. Battle Ram and P.E.K.K.A. are your win condition cards. Bandit, Royal Ghost and Battle Ram can punish your opponents when they do wrong moves. Battle Ram, Bandit, P.E.K.K.A. and Royal Ghost can be dropped at the bridge for a rush attack. Zap and Poison are your spells so you have to use them wisely.

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9. Battle Ram with P.E.K.K.A. Deck

This deck has 3.9 average elixir cost. Its defensive potential and offensive potential are great. This deck has some drawbacks. There is not any building card. The deck is a bad choice for F2P players.

Minions and Electro Wizard can attack air units. Your defense depends entirely on the units and spells. P.E.K.K.A. and Battle Ram are your win condition cards. Battle Ram, Dark Prince and Bandit can punish your opponents when they do wrong moves. Dark Prince, Battle Ram, P.E.K.K.A. and Bandit can be dropped at the bridge for a rush attack. Zap and Poison are your spells so you have to use them wisely.

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10. Royal Giant Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is good. This deck does not have any drawbacks. The deck is a very bad choice for F2P players.

Mega Minion, Furnace, Baby Dragon and Electro Wizard can attack air units. Furnace makes your defense more powerful. Royal Giant is your win condition card. Royal Giant can punish your opponents when they do wrong moves. Barbarian Barrel, Baby Dragon and Royal Giant can be dropped at the bridge for a rush attack. Lightning and Barbarian Barrel are your spells so you have to use them wisely.

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Mini Guide: 2v2 Strategy Guide

2v2 is a game mode where you have a teammate to play together. You face with another team which contains two other player. A random player can be your teammate. Alternatively, you can enter 2v2 queue with a clan member or a friend from your friend list. You don’t need to experience unnecessary stress here. Everything is clear. You have to try to win the game, take the prize in chests or gold and look for the way.

These are my suggestions. However, you can look different guides if you wish. For example, you can browse Deckshop’s 2v2 guide or wikihow’s 2v2 guide.

Tip 1: Try to avoid siege and cycle type decks.

Why would I suggest that? Because they don’t work. Only certain decks (as you can see above) are working, and all but the rest of them remain nonfunctional. In this game mode the battlefield will be full of troops. Therefore, there will be more than one chance to stop a card. So you should choose more consistent decks. My deck recommendations are as above. You can use anything.

Tip 2: Do not rely on your ladder decks.

This is a different world. You have a very low chance of applying the strategies you have implemented in 1v1 matches. So the deck you’ve used according to the level of your cards there might not work much here. To eliminate this drawback, you must add one or two decks to your deck collection. In general, I always have a 2v2 deck in my collection.

Tip 3: Choose compatible decks when playing with friends.

You can’t do this all the time. But when you have various opportunities, it is a suggestion that you should consider. If you are going to play a 2v2 match with a friend, you must choose one of the defending or attacking sides. Your deck should be predominantly attacked if your friend will be defending. In the other case, the opposite is true. This gives you a certain advantage over your opponents.

Tip 4: Do not forget win conditions.

You should be used to that now. There must be 1 win condition card in the deck you will use. You have to decide what this will be by deck. You can easily see this in all the decks I have suggested above. Some even have two win conditions, not one. Without a win condition, your chances of winning in 2v2 matches will be low.

Tip 5: Do not forget tanks.

Unfortunately, you can’t survive here without a tank. There must be one or two tanks in the deck you use. You have to decide whether this is a large tank or a small tank, depending on the cost of use of the deck. Using such cards, you must try to counter damage and counter-attack with other cards. This is the best thing you can do for 2v2. You should have a cycle-style deck to make moves before the opponent.

Tip 6: Do not forget splash damage.

Too many troops on the battlefield mean more splash damage need. Therefore, you must have one or two cards dealing with splash damage in the deck. If you trust your reflexes, you can choose lower-cost cards. But if you don’t trust your reflexes, it’s better to switch to standard cards. Remember that you can defend with a much stronger defense with the cards dealing splash damage.

Tip 7: A building can be good.

Buildings are a life-saving detail in 2v2 matches. Buildings with high HP are more useful than others. You can add extra strength to your defense by having a building card in the deck. Of course, you shouldn’t think that everything will be limited to this. Your opponent will surely develop strategy to destroy buildings. You must be careful.

Tip 8: Choose some direct damage spells.

Without spell cards you can’t make handy and powerful moves. The reason for this is that your opponents constantly put pressure on you with the troops. If you don’t respond to them at the right time with the right spell cards, you’re in great trouble. So I suggest you have two spell cards in your hand. Someone should have an utility spell card that deals low damage. The other must be the average damage spell card.

Tip 9: Stay away from useless cards.

The nature of 2v2 matches is different. I would say some cards don’t really work here. You should stay away from this kind of card. If you want an example, I can say Elite Barbarians. Elixir Collector is also useless. Graveyard is a card that occasionally causes problems. You should definitely avoid these cards. Also, if you have cards below the tournament standard level, you should not use them.

Tip 10: Do not forget cycle.

To be honest, I’m not good with the cycle cards. But you have to use them as much as you can in 2v2 matches. Without these, you will not be able to quickly switch to the original move card. An average deck should have at least one cycle card, even if it depends on the deck you use. I can’t say this is a very important suggestion. But if you have a chance, you should. It will make 2v2 matches easier.

I hope these decks have helped you. As long as you use the decks correctly you can get a lot of wins. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

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