10 Best Arena 11 Decks

Do you want to get out of Arena 11 and reach out Arena 12 also known as Spooky Town? Now, relax. Because this content will help you find the best decks for Arena 11. What to except from Arena 11? Player will be able to access Tesla, Zappies, Clone, Electro Dragon, Electro Wizard and Sparky cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up.

To be clear, Arena 11 has a wide range of decks. However, some of these are already similar decks. Especially the classic X-Bow, the classic Goblin Barrel and the classic Hog Rider deck. Because at these levels the decks are very useful. I’m going to offer you these decks. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.

1. X-Bow Deck

This deck has 2.9 average elixir cost. Its defensive potential is great and offensive potential is moderate. Please note this deck doesn’t have any enough threat card. This X-Bow deck is a great choice for free-to-play players. X-Bow is your win condition. Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Ice Golem + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Archers + Ice Golem
  • Tesla + Skeletons

Tap or click here to quickly add this deck to the game.

2. Hog Rider Deck

This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Hog Rider deck is a good choice for free-to-play players. Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Skeletons + Hog Rider
  • Ice Spirit + Hog Rider
  • Ice Golem + Hog Rider
  • Fireball + Hog Rider
  • The Log + Hog Rider
  • Musketeer + Skeletons
  • Skeletons + Cannon

Tap or click here to quickly add this deck to the game.

3. Rocket with Goblin Barrel Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is a good choice for free-to-play players. Goblin Barrel and Rocket are your win conditions. Rocket and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Knight + Goblin Barrel
  • Goblin Gang + Goblin Barrel
  • Princess + Goblin Gang
  • Princess + Inferno Tower
  • Goblin Gang + Knight

Tap or click here to quickly add this deck to the game.

4. Mortar with Miner Deck

This deck has 3.1 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any enough investment card and attack resetting cards. This Miner deck is a good choice for free-to-play players. Mortar and Miner are your win conditions. The Log and Fireball are your spells so no matter what use them wisely. Try those synergies:

  • The Log + Mortar
  • Rascals + Mortar
  • Spear Goblins + Miner
  • Bats + Miner

Tap or click here to quickly add this deck to the game.

5. Rocket with Goblin Barrel Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any anti-air high damage unit and attack resetting cards. This Goblin Barrel deck is a moderate choice for free-to-play players. Rocket and Goblin Barrel are your win conditions. The Log and Rocket are your spells so no matter what use them wisely. Try those synergies:

  • Goblin Gang + Goblin Barrel
  • Princess + Dart Goblin
  • Goblin Gang + Princess
  • Dart Goblin + Goblin Gang

Tap or click here to quickly add this deck to the game.

6. Royal Giant Deck

This deck has 3.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Royal Giant deck is an average choice for free-to-play players. Royal Giant is your win condition. Lightning and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Lightning + Royal Giant
  • Furnace + Royal Giant
  • Mega Minion + Royal Giant
  • Mega Minion + Skeletons
  • Fisherman + Mega Minion

Tap or click here to quickly add this deck to the game.

7. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Lightning + Golem
  • Mega Minion + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

8. Lava Hound Deck

This deck has 3.6 average elixir cost. Its defensive potential is moderate and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell and attack resetting cards. This Lava Hound deck is a very bad choice for free-to-play players. Lava Hound is your win condition. Snowball and Clone are your spells so no matter what use them wisely. Try those synergies:

  • Baby Dragon + Lava Hound
  • Clone + Lava Hound
  • Bats + Lava hound
  • Lumberjack + Baby Dragon

Tap or click here to quickly add this deck to the game.

9. Mortar with Royal Hogs Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell and attack resetting cards. This Royal Hogs deck is a very good choice for free-to-play players. Royal Hogs and Mortar are your win conditions. Snowball and Earthquake are your spells so no matter what use them wisely. Try those synergies:

  • Snowball + Royal Hogs
  • Skeletons + Mortar
  • Archers + Mortar
  • Musketeer + Skeletons

Tap or click here to quickly add this deck to the game.

10. X-Bow Deck

This deck has 3.0 average elixir cost. Its defensive potential is excellent and offensive potential is moderate. Please note this deck doesn’t have any enough threat cards. This deck X-Bow deck is an excellent choice for free-to-play players. X-Bow is your win condition. Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Knight + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Knight + X-Bow
  • Tesla + Skeletons

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 11

Once you’ve reached Arena 11, you’ll find it harder than the previous arena. You should know this is natural. Because there are long-standing players in this arena. You may also encounter players who have improved their card levels well but are trying to do a crown farm. If you want some important information and tips for Arena 11, you can take a look below.

  • If you are looking for the most match-winning decks, you should take a look at the Golem decks. However, the fact that many players tried to use them makes the same deck almost identical to the number of defeats.
  • Another option that competes with Golem decks in terms of wins is the Lava Hound decks. Creating classic decks of Lava Hound is not easy. Because the basic element of the deck is a legendary card.
  • There is another type of deck that is always used but never given up. I call it the classic deck of Goblin Barrel. You can be sure that you will encounter this deck often. However, the relationship between the number of wins and defeats of this deck is quite strange. Everyone tries to use it but not everyone can succeed.
  • You must remember that card levels are important. So I suggest you choose a deck from here and upgrade cards accordingly. This will help you for both this arena and the following arenas. If your card levels are not enough, you will not be able to rise to the next arenas.
  • If your cards are low, you should try not to select aggressive decks. Because no matter how much you attack, if your opponent’s cards are high, the damage will not be enough. The decks I’ve shared above will help you with that.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 11. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Tesla

Tesla is a building card. You can use it to defend. You can defend against both ground and air units. The amount of damage is quite good. You should not use Tesla when your opponent uses Musketeer, Skeleton Army or Prince. However, if your opponent uses Hog Rider, Giant, Baby Dragon, Balloon, Goblin Giant or Lava Hound, you can respond to them with Tesla.

Tesla is a defensive building. When an enemy unit approaches, it emerges from the ground and attacks it. When not attacked, it is buried under the ground and protects itself from incoming damage. It is common card and targets air and ground units. Tesla usually paired with Goblin Barrel, Rocket, Princess, Goblin Gang, Knight and Minions.

Zappies

Zappies is a swarm and ground troop. If you think of them all together, you can see that you are targeting more than one unit at a time. Attacks by Zappies reset the opponent’s attacks. You should not use Zappies when your opponent uses Fireball, Poison and Mega Knight. Zappies is very weak against these cards.

Zappies summons three self-control machines that zaps enemies. Only their builder knows how to control them. When an enemy unit approaches, they focus a little to it and attacks it. It is a rare card and targets air and ground units. Zappies usually paired with Goblin Cage, Flying Machine, Valkyrie, Mini P.E.K.K.A. and Musketeer.

Clone

Clone is a spell card. What you can do with this card is actually very limited. You can instantly convert certain ground and air units into many units. If the opponent has cards like Executioner, Witch or Princess, this card will lose its function. If you have cards like Witch, Balloon, Giant Skeleton, Golem or Lava Hound, you can put them together with Clone.

Clone duplicates all friendly troops in the target area. Cloned troops are too weak in terms of health but they do the same job as their originals. This spell doesn’t affect buildings. It is a epic card and targets any friendly units except buildings. Clone usually paired with Goblin Barrel, Baby Dragon, Miner, Lava Hound and Ice Wizard.

Electro Dragon

Electro Dragon is an air troop. You should not use Electro Dragon when your opponent have Rocket or Lightning. However, if your opponent uses Rascals, Inferno Dragon or Sparky, you can respond them with Electro Dragon. If you have cards like Giant, Giant Skeleton, Goblin Giant or Golem, you can put them together with Electro Dragon.

Electro Dragon spits out bolts of electricity hitting up to three targets at the same time. It also resets enemy units’ attacks with this bolts but its hit speed a little slow in terms of instant reaction. It is a epic card and targets air and ground units. This Electro Dragon card usually paired with Executioner, Tornado, Baby Dragon, Lava Hound and Inferno Dragon.

Electro Wizard

Electro Wizard is a ground troop. Attacks by him reset the opponent’s attacks. He has multi-target attacks. You should be careful when your opponent have Knight and Valkyrie. However, if your opponent uses Goblin Gang, Skeleton Army, Witch, Miner, Inferno Dragon or Sparky, you can respond them with Electro Wizard.

Electro Wizard lands with some electricity hitting up all enemy units on the target area. It also stuns nearby enemies and shoots lightning with both hands. Because of this it is a superb option in terms of instant reaction. It is legendary card and targets air and ground units. Electro Wizard usually paired with Golem, Knight, Elite Barbarians, Mega Knight and Archers.

Sparky

Sparky is a ground troop. It does splash damage with its attacks. Also its attacks has charge ability which brings tons of table to the table. You should be careful when your opponent have Minions, Elite Barbarians, Guards, Electro Dragon or Electro Wizard. However, if your opponent uses Royal Giant, Hog Rider and Giant you can respond him with Sparky.

Sparky slowly charges up then unload massive electrical area damage. It demolishes everything when it successfully finished its attack. Because of this it is important to cover it when it is moving to the target. It is legendary card, only target ground and has slow speed. Sparky usually paired with Ram Rider, Wizard, Mega Knight, Mega Knight and Rage.

I hope these decks have helped you to get out of Arena 11. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

How useful was this post?

Click on a star to rate it!

Average rating / 5. Vote count:

You may also like...

2 Responses

  1. Andrew Bloomster says:

    Lost 10 games in a row went from league three to one in minutes do not recommend this website

    • Arctic Wolf says:

      Hello,

      Thank you for your feedback. I’m sorry you’ve been in this situation. Could you tell me which deck(s) did you use? Maybe you use it wrong or maybe your playing style isn’t suitable with it. If you can give more information to me I can try to help you for getting where you’ve been before using my suggestions. I hope you will get a lot of wins from today.

      Regards,
      Kaan

Leave a Reply