10 Best Arena 12 Decks

clash royale best arena 12 decks

Do you want to get out of the Arena 12 and reach out Arena 13 also known as Legendary Arena? Now, relax. Because this content will help you find the best decks for Arena 12. Players will be able to access Goblin Cage, Mirror, Executioner, Royal Ghost and Graveyard cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up.

To be clear, Arena 12 has a wide range of decks. However, some of these are already similar decks. Especially the classic X-Bow, the classic Goblin Barrel, the classic Golem and the classic Hog Rider decks. Because at these levels the decks are very useful. I’m going to offer you some of these decks. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.

1. X-Bow Deck

This deck has 2.9 average elixir cost. Its defensive potential is great and offensive potential is moderate. Please note this deck doesn’t have enough threat cards. This X-Bow deck is a great choice for free-to-play players. X-Bow is your win condition. Fireball and The Log are your spells so no matter what use them wisely.

This deck has 6 elixir 4-card cycle with Skeletons, Ice Spirit, Ice Golem and The Log. You can bait Snowball, Zap and The Log with Skeletons. Alternatively, you can bait Arrows, Fireball and Poison with Archers. So these are your most important cards for baiting your opponent. Try those synergies:

  • Ice Golem + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Archers + Ice Golem
  • Tesla + Skeletons

Tap or click here to quickly add this deck to the game.

2. Hog Rider Deck

This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Hog Rider deck is a good choice for free-to-play players. Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely.

This deck has 6 elixir 4-card cycle with Skeletons, Ice Spirit, Ice Golem and The Log. You can bait Fireball, Poison and Lightning with Cannon. Alternatively, you can bait Fireball, Poison and Lightning with Musketeer. So these are your most important cards for baiting your opponent. Try those synergies:

  • Skeletons + Hog Rider
  • Ice Golem + Hog Rider
  • Ice Spirit + Hog Rider
  • Fireball + Hog Rider
  • The Log + Hog Rider
  • Skeletons + Musketeer
  • Cannon + Skeletons

Tap or click here to quickly add this deck to the game.

3. Rocket with Goblin Barrel Deck

 

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is a good choice for free-to-play players. Goblin Barrel and Rocket are your win conditions. Rocket and The Log are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Ice Spirit, The Log, Skeletons and Goblin Gang. You can bait Arrows, Fireball and Poison with Princess. Alternatively, you can bait Tornado, Arrows and Fireball with Goblin Barrel. So these are your most important cards for baiting your opponent. Try those synergies:

  • Goblin Gang + Goblin Barrel
  • Knight + Goblin Barrel
  • Princess + Goblin Gang
  • Inferno Tower + Princess
  • Knight + Goblin Gang

Tap or click here to quickly add this deck to the game.

4. Mortar with Miner Deck

This deck has 3.1 average elixir cost. Its defensive potential is excellent and offensive potential is great. Please note this deck doesn’t have enough investment cards and attack resetting cards. This Miner deck is a excellent choice for free-to-play players. Miner and Mortar are your win conditions. Fireball and Barbarian Barrel are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Spear Goblins, Bats, Barbarian Barrel and Goblin Gang. You can bait Rocket, Lightning, Poison and Fireball with Mortar. Alternatively, you can bait Fireball, Poison and Arrows with Goblin Gang. So these are your most important cards for baiting your opponent. Try those synergies:

  • Spear Goblins + Miner
  • Bats + Miner
  • Rascals + Mortar

Tap or click here to quickly add this deck to the game.

5. Rocket with Goblin Barrel Deck

This deck has 3.4 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is an average choice for free-to-play players. Rocket and Goblin Barrel are your win conditions. Rocket and The Log are your spells so no matter what use them wisely.

This deck has 9 elixir 4-card cycle with Ice Spirit, The Log, Goblin Gang and Goblin Barrel. You can bait Fireball, Poison and Arrow with Goblin Gang. Alternatively, you can bait Tornado, Arrows and Fireball with Goblin Barrel. So these are your most important cards for baiting your opponent. Try those synergies:

  • Goblin Gang + Goblin Barrel
  • Princess + Goblin Gang
  • Inferno Tower + Princess

Tap or click here to quickly add this deck to the game.

6. Golem Deck

This deck has 4.5 average elixir cost. Its defensive potential is excellent and offensive potential is great. Please note this deck doesn’t have any punishment cards. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Tornado, Barbarian Barrel and Lightning are your spells so no matter what use them wisely.

This deck has 13 elixir 4-card cycle with Barbarian Barrel, Tornado, Goblin Cage and Baby Dragon. You can bait Fireball, Poison and Lightning with Goblin Cage. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Night Witch. So these are your most important cards for baiting your opponent. Try those synergies:

  • Lightning + Golem
  • Night Witch + Golem
  • Executioner + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

7. X-Bow Deck

This deck has 3.0 average elixir cost. Its defensive potential is excellent and offensive potential is moderate. Please note this deck doesn’t have enough threat cards. This X-Bow deck is an excellent choice for free-to-play players. X-Bow is your win condition. The Log and Fireball are your spells so no matter what use them wisely.

This deck has 7 elixir 4-card cycle with Skeletons, Ice Spirit, The Log and Archers. You can bait Arrows, Fireball and Poison with Archers. Alternatively, you can bait Snowball, Zap and The Log with Skeletons. So these are your most important cards for baiting your opponent. Try those synergies:

  • Knight + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Archers + Knight
  • Tesla + Skeletons

Tap or click here to quickly add this deck to the game.

8. P.E.K.K.A. with Ram Rider Deck

This deck has 4.1 average elixir cost. Its defensive potential is excellent and offensive potential is great. Please note this deck doesn’t have any drawbacks. This Ram Rider deck is a very bad choice for free-to-play players. P.E.K.K.A. and Ram Rider are your win conditions. Snowball, Barbarian Barrel and Lightning are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Snowball, Barbarian Barrel, Bandit and Magic Archer. You can bait Fireball, Poison and Lightning with Magic Archer. Alternatively, you can bait Fireball, Poison and Lightning with Electro Wizard. So these are your most important cards for baiting your opponent. Try those synergies:

  • Snowball + Ram Rider
  • Lightning + P.E.K.K.A.
  • Bandit + P.E.K.K.A.

Tap or click here to quickly add this deck to the game.

9. Hog Rider Deck

This deck has 3.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have medium or high damage spell. This Hog Rider deck is an average choice for free-to-play players. Hog Rider is your win condition. The Log, Earthquake and Tornado are your spells so no matter what use them wisely.

This deck has 8 elixir 4-card cycle with Ice Spirit, Goblins, The Log and Earthquake. You can bait Zap, The Log and Arrows with Goblins. Alternatively, you can bait Lightning and Rocket with Executioner. So these are your most important cards for baiting your opponent. Try those synergies:

  • Ice Spirit + Hog Rider
  • Goblins + Hog Rider
  • The Log + Hog Rider
  • Executioner + Tornado
  • Valkyrie + Tornado

Tap or click here to quickly add this deck to the game.

10. Rocket with X-Bow Deck

This deck has 3.3 average elixir cost. Its defensive potential is excellent and offensive potential is moderate. Please note this deck doesn’t have any attack resetting cards. This X-Bow deck is a bad choice for free-to-play players. Rocket and X-Bow are your win conditions. Rocket and The Log are your spells so no matter what use them wisely.

This deck has 8 elixir 4-card cycle with Skeletons, Ice Golem, The Log and Mega Minion. You can bait Zap, Snowball and The Log with Skeletons. Alternatively, you can bait Fireball, Lightning and Poison with Ice Wizard. So these are your most important cards for baiting your opponent. Try those synergies:

  • Ice Golem + X-Bow
  • Mega Minion + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Mega Minion + Tornado
  • Skeletons + Mega Minion
  • Ice Golem + Mega Minion

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 12

Once you’ve reached Arena 12, you’ll find it harder than the previous arena. You should know this is natural. Because there are long-standing players in this arena. You may also encounter players who have improved their card levels well but are trying to do a crown farm. If you want some important information and tips for Arena 12, you can take a look below.

  • In Arena 12, things will get a little messy now. What you need to do and keep up with this mess. Therefore, the priority should be to draw more than win. If you keep your defense tight, the rest will come in some way. You should select the decks accordingly.
  • Please note this, you need to focus. You shouldn’t think competitors will be fair. I know you’re dying to reach the highest arena. For this, you have to adapt and focus to move from Arena 12. I especially recommend that you turn off emote nonsense. They’re no use to you.
  • You should pay attention to the advantages and disadvantages of every deck you use. Also, you shouldn’t try to change the deck just because you lost a few games. You must choose a deck of cards based on the highest cards you have and insist on using it.
  • Combinations are very important. I have included various synergy suggestions for each deck. You should try using them. These recommendations will allow you to get extra yield from the deck you have. You should try to use them in the best way, especially when performing counter-attacks.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 12. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Goblin Cage

Goblin Cage is a building card. You can bait your opponent’s Fireball, Poison and Lightning spell with it. You should not use Goblin Cage when your opponent have their spell cards in his/her hand. However, if your opponent uses Royal Giant, Hog Rider, Giant, Golem and Giant Goblin, you can respond to them with Goblin Cage.

Goblin Cage is a defensive building. When an enemy unit approaches, it pulls the opponent towards himself. The the cage breaks, the big Goblin comes out and attacks every ground units in front of him. Its attack speed and damage value is good. Goblin Cage usually paired with Skeletons, Ice Spirit, Snowball and Tornado.

Mirror

Mirror is a spell. This card functions differently from the others. Allows you to replay the card you played recently. However, the cost of the card increases. It is not possible to say that it is suitable for every deck. But some players manage to get extra efficiency from it. It is especially useful in inexpensive decks.

Zappies summons three self-control machines that zaps enemies. Mirror can make a unit with level 13 to level 14. Of course, it is also important that the Mirror card is the last level. This is very, very advantageous if you think about the game in general. Mirror usually paired with Minion Horde, Fireball, Furnace, Skeleton Army and Goblin Barrel.

Executioner

Executioner is a threat card. Also, it is an elixir investment card and can endanger towers. If the opponent has cards like Knight, Mega Minion, Mini P.E.K.K.A. and Prince, this card will lose its function. If your opponent has cards like Royal Hogs, Witch, Guards, Night Witch, Graveyard and Lava Hound you can stop them with Executioner.

Executioner acts as a mini tank. Its attacks does splash damage which means it can affect more than one unit with a single hit. You can bait your opponent’s Lightning and Rocket spells with it. Since this card is level independent, you can use it in any deck, regardless of its level. Executioner usually paired with Ice Golem, Tornado, P.E.K.K.A., Giant and Golem.

Royal Ghost

Royal Ghost is a threat card. Also it is an elixir investment card, can endanger towers and playable at the bridge. However, if the opponent has cards like Barbarians, Tombstone, Mini P.E.K.K.A., Graveyard and Valkyrie, this card will lose its value a little bit. If your opponent has cards like Rascals, Wizard, Ice Wizard and Electro Wizard, you can stop them with Royal Ghost.

Royal Ghost acts as a mini tank. Its attack does splash damage which means it can affect more than one unit with a single hit. You can use it defending and attacking strategies. But I’d say it works more on counter-attacks. This Royal Ghost card usually paired with Hog Rider, Battle Ram, Giant, Miner, Ram Rider and Royal Giant.

Graveyard

Graveyard is a threat card. Also it is a win condition card, can punish your opponent and endanger towers. However, if the opponent has cards like Archers, Minions, Dart Goblin, Valkyrie, Skeleton Army and Guards, this card will lose its value a little bit. If your opponent has cards like Inferno Tower, Elixir Pump and Sparky, you can stop them with Graveyard.

Graveyard is a win condition card. It is a swarm troop and it has power independent of level. You have to be careful when attempting to attack because you may have to activate your opponent’s King’s Tower. Graveyard usually paired with Knight, Golem, Ice Golem, Bowler, Miner, Golem, Lava Hound, Hog Rider and Balloon.

I hope these decks have helped you to get out of Arena 12. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

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