10 Best Arena 6 Decks

Do you want to get out of the Arena 6 and reach out Arena 7 also known as Royal Arena? Now, relax. Because this content will help you find the best decks for Arena 6. What to expect from Arena 6? Players will be able to access Skeleton Barrel, Mortar, Flying Machine, Rocket, Balloon, X-Bow, The Log and Inferno Dragon cards. Thus, you may have to play differently than the previous arena.

To be clear, maybe this is where you’ll get the most important cards you can use throughout the game.. Especially the classic Balloon decks starts from this level. So you have to play the game by rules. I’m going to offer you some useful decks. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.

1. Golem Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is great. Please note this deck doesn’t have any punishment card and attack resetting cards. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Barbarian Barrel, Poison and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Tornado + Baby Dragon

Tap or click here to quickly add this deck to the game.

2. Golem Deck

 

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is great. Please note this deck doesn’t have any punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Zap, Poison and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Tornado + Baby Dragon

Tap or click here to quickly add this deck to the game.

3. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is great. Please note this deck doesn’t have any punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Zap, Poison and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Lightning + Golem
  • Tornado + Baby Dragon

Tap or click here to quickly add this deck to the game.

4. Golem Deck

This deck has 4.4 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any utility card, cheap cycle card and punishment card. This Golem deck is an average choice for free-to-play players. Golem is your win condition. Arrows and Lightning are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem

Tap or click here to quickly add this deck to the game.

5. Miner with Lava Hound Deck

This deck has 3.6 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Lava Hound deck is a bad choice for free-to-play players. Miner and Lava Hound are your win conditions. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Lava Hound
  • Miner + Lava Hound
  • Baby Dragon + Lava Hound
  • Miner + Guards

Tap or click here to quickly add this deck to the game.

6. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is great. Please note this deck doesn’t have any punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning, Tornado and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Tornado + Baby Dragon
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

7. Hog Rider with Goblin Barrel Deck

This deck has 3.4 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is an excellent choice for free-to-play players. Hog Rider and Goblin Barrel are your win condition. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Spear Goblins + Hog Rider
  • Goblin Barrel + Hog Rider
  • Knight + Goblin Barrel
  • Knight + Musketeer

Tap or click here to quickly add this deck to the game.

8. Giant Deck

This deck has 3.6 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Giant deck is an average choice for free-to-play players. Golem is your win condition. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Giant
  • Witch + Giant
  • Mini P.E.K.K.A. + Giant
  • Skeleton Army + Giant

Tap or click here to quickly add this deck to the game.

9. Golem Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell and punishment unit. This Golem deck is an average choice for free-to-play players. Golem is your win condition. Tornado and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Tornado + Mega Minion
  • Bomber + Tornado

Tap or click here to quickly add this deck to the game.

10. Giant with Miner Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is excellent. Please note this deck doesn’t have any drawbacks. This Miner deck is a good choice for free-to-play players. Giant and Miner are your win conditions. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Minion Horde + Giant
  • Minion Horde + Miner
  • Miner + Minions

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 6

Once you’ve reached Arena 6, you’ll find it harder than the previous arena. You should know this is natural. Here are some of the best support cards you can see in the game. You may also encounter players who have improved their card levels well but they didn’t make it to advance to next arena. If you want some important information and tips for Arena 6, you can take a look below.

  • Goblin Barrel is the most serious threat to face in Arena 6. It’s important to know what you have to do or can do against this card. Otherwise you could lose a lot of matches. You must stop him and turn to the cards that will allow you to counterattack.
  • Hog Rider can cause problems. Particular attention should be paid to those with high levels. To do this, you can try to place high damage cards on the deck. Alternatively, you can try to use swarm troops or air troops.
  • Witch, Baby Dragon and Musketeer are the support cards you’ll come across. To be effective against these cards, you may want to consider having a spell card with medium damage. So you can manage to protect yourself against big pushes.
  • You must remember that card levels are important. So I suggest you choose a deck from here and upgrade cards accordingly. This will help you for both this arena and the following arenas. If your card levels are not enough, you will not be able to rise to the next arenas.
  • If your cards are low, you should try not to select aggressive decks. Because no matter how much you attack, if your opponent’s cards are high, the damage will not be enough. The decks I’ve shared above will help you with that.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 6. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Skeleton Barrel

Skeleton Barrel is a common card. It targets buildings and has medium speed. It is threat card to put stress on your opponent. You can play it from behind and progress your push. It can endanger towers and be played at the bridge. It is building chaser air troop and can be dangerous after death. You should look for any second moves.

Skeleton Barrel is a barrel that carries bunch of Skeletons and when its balloons pop the Skeletons try to make a ground party. It can be countered easily by Archers, Witch, Ice Wizard, Electro Wizard and Valkyrie. But it can counter Cannon, Inferno Tower and Inferno Dragon with the same convenience. Skeleton Barrel usually paired with Sparky, Goblin Barrel, Furnace, Royal Hogs and Flying Machine.

Mortar

Mortar is a common card. It targets ground and does area damage. It is an important threat for your opponent. You can punish your opponent when he/she makes wrong moves. Mortar can endanger towers and be played at the bridge. It is a building card that has ground-attacking splash damage and ability to siege.

Mortar is a building with a long range and shoots big boulders that deal area damage. It can be countered easily by Knight, Minion Horde, Royal Giant, Elite Barbarians and Mega Minion. But it can counter Hog Rider, Furnace, Goblin Hut and Barbarian Hut. Mortar usually paired with Rocket, Valkyrie, Baby Dragon, Witch and Bats.

Flying Machine

Flying Machine is a rare card. It targets air and ground, has good range and fast speed. It is an important threat for your opponent. You can play it from behind and progress your push. It can endanger towers and be played at the bridge. Also, Flying Machine is an air troop that has ranged attack ability and anti-air unit quality.

Flying Machine is a fast and fun flying machine but so squishy. It can be countered easily by Fireball, Poison, Musketeer, Wizard and Witch. But it can counter Furnace, Baby Dragon, Hunter, Bowler, Electro Dragon and Night Witch with the same convenience. Flying Machine usually paired with Goblin Barrel, Ice Wizard, Royal Ghost, Furnace and Valkyrie.

Rocket

Rocket is a rare card. It is a spell card that targets ground and air units and does area damage. Probably, it is an only win condition high damage spell in the game right now. It can endanger towers. Accurate timing is very, very important because the cost of use is high. You should try to hit several targets at once for extra efficiency.

Rocket deals high damage to a small area and look really scary when it is make this. There is no card to stop it because it is not possible to neutralize the spell effects. But it can counter Elite Barbarians, Hog Rider, Balloon, Three Musketeers and Sparky. Rocket usually paired with Royal Giant, Giant Skeleton, Mega Knight, P.E.K.K.A. and Princess.

Balloon

Balloon is an epic card. It is an air troop card that targets buildings and air and does area damage. It is an important threat for your opponent. You can play it from the bridge and make a quick attack. Also, you can punish your opponent when he/she makes wrong moves. Balloon can endanger towers, acts as a mini tank and building chaser.

Balloon drops powerful bombs and when shot down, deals area damage with crashing. It can be countered easily by Archers, Minions, Mega Minion, Minion Horde and Musketeer. But it can counter Mortar, Barbarian Hut and X-Bow with the same convenience. Balloon usually paired with Minions, Valkyrie, Lava Hound, Baby Dragon and Wizard.

X-Bow

X-Bow is an epic card. It targets ground and has constant damage. It is an important threat for your opponent. You can punish your opponent when he/she makes wrong moves. X-Bow can endanger towers and be played at the bridge. It is a building card that has ranged attack and siege ability. You should not forget it had a little delay as deploy time.

X-Bow is a building with a long range and shoots big arrows to its targets. It can be countered easily by Minion Horde, Royal Giant, Giant, Bowler and Cannon Cart. But it can counter Ram Rider, Furnace, Goblin Hut and Barbarian Hut. Mortar usually paired with Rocket, Elite Barbarians, Mega Knight, Royal Giant, P.E.K.K.A. and Giant Skeleton.

The Log

The Log is a legendary card. It is a spell card that targets ground and does splash damage. Probably, it is very important piece against bait type decks. It has low damage but also low elixir cost. You can use it as a cycle card. You should not forget it has knock-back effect. So you can delay your opponent’s troops a little bat. Also it resets charge attacks.

The Log seeks revenge by crushing anything in its path. No matter what Lumberjack is responsible for its appearance. There is no card to stop it because it is not possible to neutralize the spell effects. But it can counter Goblin Gang, Dart Goblin, Princess, Goblin Barrel and Skeleton Army. Rocket usually paired with Musketeer, Golem, Wizard, Miner, Princess and Hog Rider.

Inferno Dragon

Inferno Dragon is a legendary card. It targets air and ground. It is an important threat for your opponent. You can play it from behind and progress your push. Inferno Dragon can endanger towers. It is an air troop has ranged attack ability and anti-air unit quality. It has very high damage and show its effect independently of level.

Inferno Dragon shoots a focused beam of fire that increases in damage over time. It can be countered easily by Minions, Minion Horde, Mega Minion, Musketeer and Electro Wizard. But it can counter Giant, Goblin Giant, Golem, P.E.K.K.A. and Lava Hound with the same convenience. Inferno Dragon usually paired with Wizard, Mega Knight, Balloon, Lava Hound and Minion Horde.

I hope these decks have helped you to get out of Arena 6. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

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