10 Best Arena 8 Decks

Do you want to get out of the Arena 8 and reach out Arena 9 also known as Jungle Arena? Now, relax. Because this content will help you find the best decks for Arena 8. What to expect from Arena 8? Players will be able to access Ice Spirit, Snowball, Ice Golem, Elixir Collector, Freeze, Bowler, Ice Wizard and Lumberjack cards. Thus, you may have to play differently than the previous arena.

To be clear, The most important feature that distinguishes Arena 8 from the previous arenas is that it is where classical decks begin to be built. Especially the classic Hog Rider decks. Because at these levels the decks are very useful. I’m going to offer you these decks. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.

1. Hog Rider Deck

This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Hog Rider deck is a good choice for free-to-play players. Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Skeletons + Hog Rider
  • Ice Spirit + Hog Rider
  • Ice Golem + Hog Rider
  • Fireball + Hog Rider
  • The Log + Hog Rider
  • Musketeer + Skeletons
  • Skeletons + Cannon

Tap or click here to quickly add this deck to the game.

2. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Lightning + Golem
  • Mega Minion + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

3. Rocket with X-Bow Deck

This deck has 3.3 average elixir cost. Its defensive potential is excellent and offensive potential is also moderate. Please note this deck doesn’t have any attack resetting cards. This X-Bow deck is a very bad choice for free-to-play players. Rocket and X-Bow are your win conditions. The Log and Rocket are your spells so no matter what use them wisely. Try those synergies:

  • Ice Golem + X-Bow
  • Mega Minion + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Mega Minion + Tornado
  • Ice Golem + Mega Minion
  • Skeletons + Mega Minion

Tap or click here to quickly add this deck to the game.

4. Balloon with Lava Hound Deck

This deck has 4.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Lava Hound deck is a good choice for free-to-play players. Balloon and Lava Hound are your win conditions. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Lava Hound
  • Minions + Lava Hound
  • Balloon + Lava Hound
  • Mega Minion + Balloon
  • Minions + Balloon

Tap or click here to quickly add this deck to the game.

5. Giant with Miner Deck

This deck has 3.6 average elixir cost. Its defensive potential is good and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Miner deck is a good choice for free-to-play players. Giant and Miner are your win conditions. Zap, Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Minions + Giant
  • Minion Horde + Giant
  • Witch + Giant
  • Minion Horde + Miner
  • Minions + Miner

Tap or click here to quickly add this deck to the game.

6. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

7. Miner Deck

This deck has 2.8 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any attack resetting cards. This Miner deck is a bad choice for free-to-play players. Miner is your win condition. Poison and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Poison + Miner
  • Bats + Miner
  • Hunter + Miner
  • Skeletons + Miner

Tap or click here to quickly add this deck to the game.

8. Giant Deck

This deck has 3.6 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Giant deck is a good choice for free-to-play players. Giant is your win condition. Fireball, Zap and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Witch + Giant
  • Mini P.E.K.K.A. + Giant

Tap or click here to quickly add this deck to the game.

9. Golem Deck

This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any attack resetting cards. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Barbarian Barrel and Poison are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

10. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Zap and Lightning are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 8

Once you’ve reached Arena 8, you’ll find it harder than the previous arena. You should know this is natural. Because after this point things start to become a little more serious. You may also encounter players who have improved their card levels well but they didn’t make it to get out of Arena 8. If you want some important information and tips for Arena 8, you can take a look below.

  • Hog Rider is a target that you will constantly come across. To stop this card, you must have the appropriate cards. For this, you will have to think about the defense as much as you think of the attack. Otherwise, you’re the loser.
  • Lava Hound can be trouble. So you need to be careful. It is almost imperative that there are cards in your deck to support the air defense. Maybe you should consider taking a building card. Or the next arena will not possible for you.
  • You can see a wide variety of Goblin Barrel decks in terms of deck variation. Each of these decks serves the bait strategy. So you have to be selective when you use your spells. Also, if you choose decks with high elixir, you might have some trouble.
  • You must remember that card levels are important. So I suggest you choose a deck from here and upgrade cards accordingly. This will help you for both this arena and the following arenas. If your card levels are not enough, you will not be able to rise to the next arenas.
  • If your cards are low, you should try not to select aggressive decks. Because no matter how much you attack, if your opponent’s cards are high, the damage will not be enough. The decks I’ve shared above will help you with that.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 8. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Ice Spirit

Ice Spirit is a common card. It targets air and ground units and has very fast speed. It is a utility card to help you switch your original strategy. Also, it is a card that can be played at the bridge. It is a ground troop but it can attack air and ground with its splash damage. But Ice Spirit is weak when its level is low then tournament standart.

Ice Spirit spawns one lively little spirit to freeze a group of enemies. It stays almost frosty and freezes everything he touches. It can be countered easily by Spear Goblins, Dart Goblin, Wizard, Barbarian Barrel, Bowler and The Log. But it can counter Skeletons, Fire Spirits, Miner, Sparky and Hog Rider with the same convenience. Ice Spirit usually paired with Skeletons, Electro Wizard, Mirror, The Log and Arrows.

Giant Snowball

Giant Snowball is a spell card. It targets ground and air and does area damage. It is a spell card that hit troops and buildings in an effective radius. Also, it slows and knock-back units in its radius. Giant Snowball does little damage to targets. So, it is very difficult to say that it is a damage spell. It’s much more accurate to call it utility spell.

Giant Snowball is huge ball. Once it began to rolling on the arena, there was no way to stopping it. Enemies hit are knocked back and slowed down. There is no card to stop it because it is not possible to neutralize the spell effects. But it can counter Spear Goblins, Fire Spirits, Skeleton Army, Goblin Barrel and Battle Ram. Giant Snowball usually paired with Ice Spirit, Royal Hogs, Ram Rider, Mortar, Hog Rider and Goblin Cage.

Ice Golem

Ice Golem is a rare card. It targets buildings, does area damage and has slow speed. You can play it from behind and progress your push. It is a utility card to help you switch your original strategy. It is a ground troop and can be dangerous after death with its splash damage. But Ice Golem weak when its level is low then tournament standart.

Ice Golem is tough, targets buildings and explodes when destroyed. Upon destroying him it will show its frosty face and slow nearby enemies. It can be countered easily by Bowler, Archers, Knight, Goblin Gang and Mega Minion. But it can counter Spear Goblins, Bats, Mortar, Skeleton Army, Giant Skeleton and Miner with the same convenience. Ice Golem usually paired with Hog Rider, X-Bow, Balloon, Graveyard and Dart Goblin.

Elixir Collector

Elixir Collector is a rare card. It is a building that generates some elixir in over time. It shouldn’t be compared to other defense buildings. Elixir Collector is an important threat for your opponent. You can play it then progress your push. Other than that, you can sometimes use it as a distracting building. It is a card that acts independently of its level.

Elixir Collector can present you some elixir. You have to spend elixir to make more elixir but if you done that you will become rich. It can be countered by Fireball, Earthquake, Rocket, Poison, Lightning, Miner and Goblin Barrel. It is an effective solution against Elixir Collector as it is a building card that produces elixir. Elixir Collector usually paired with Giant, Three Musketeers, P.E.K.K.A. and Golem.

Freeze

Freeze is an epic card. It is a spell card that targets ground and air and does area damage. It is a spell card that hit troops and buildings in an effective radius. Also, it freezes every enemy unit in its radius. Freeze does little damage to targets. So, it is very difficult to say that it is a damage spell. It’s much more accurate to call it utility spell.

Freeze can freeze and damage enemy troops and buildings, makin them totally unable to move or attack. There is no card to stop it because it is not possible to neutralize the spell effects. But it can counter Elite Barbarians, Hog Rider, Goblin Barrel, Balloon and Sparky. Freeze usually paired with Fisherman, Goblin Barrel, Dart Goblin, Giant Skeleton and Graveyard.

Bowler

Bowler is an epic card. It targets only ground units and has slow speed, has a good projectile range and radius with its boulder. Also, it becomes important threat for your opponent. You can play it from behind and progress your push. Bowler can endanger towers. It is a ground troop acts as a mini tank and does splash damage to its targets.

Bowler is throwing rocks whenever he sees a threat. Its massive boulders roll through its target and hitting everything behind. It can be countered easily by Mega Minion, Skeleton Army, Prince, P.E.K.K.A. and Minion Horde. But it can counter Goblin Gang, Hog Rider, Rascals, Royal Hogs and Ram Rider with the same convenience. Bowler usually paired with Giant, Graveyard, Dart Goblin, P.E.K.K.A. and Tornado.

Ice Wizard

Ice Wizard is a legendary card. It targets air and ground and has medium speed. You can play it from behind and progress your push. It can does splash damage to air units and ground units. Also, Ice Wizard is a ranged attacker troop and weak when its level lower than tournament standart. Overall, it is a good support card because it can paired with almost everything.

Ice Wizard can throw ice shard that slow down enemies’ movement and attack speed. It can be countered easily by Lightning, Archers, Knight, Prince, Bandit and Musketeer. But it can counter Night Witch, Graveyard, Barbarians, Minion Horde and Hog Rider with the same convenience. Ice Wizard usually paired with Royal Giant, Sparky, Hog Rider, Ram Rider and Mega Knight.

Lumberjack

Lumberjack is a legendary card. It targets ground and has melee range and very fast speed. It is an important threat for your opponent. You can play it from behind and progress your push. Lumberjack can endanger towers and be playable at the bridge. It is a ground troop acts as a mini tank and has high damage. Note that even after it’s dead, it can be a serious threat.

Lumberjack chops trees by day and hunts some logs by night. His bottle of rage spills everywhere when he’s defeated. It can be countered easily by Knight, Valkyrie, Skeleton Army, Guards and Bowler. But it can counter Battle Ram, Graveyard, Miner, Hog Rider and Giant with the same convenience. Lumberjack usually paired with Balloon, Hog Rider, Elite Barbarians, Ram Rider and Minion Horde.

I hope these decks have helped you to get out of Arena 8. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

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2 Responses

  1. Qwerty says:

    How is ice golem used for air defence

    • Arctic Wolf says:

      It is a kite card. You should kite air units with him. When they attack Ice Golem, you can hit them with your Crown Tower. Plus when he die it can slow any units surrounding him. So with only 2 elixir you can do a lot of things.

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