10 Best Arena 9 Decks

Do you want to get out of the Arena 9 and reach out Arena 10 also known as Hog Mountain? Now, relax. Because this content will help you find the best decks for Arena 9. What to expect from Arena 9? Players will be able to access Goblin Gang, Rascals, Dart Goblin, Earthquake, Goblin Giant and Bandit cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up.

To be clear, Arena 9 is a place where the deck diversity begins to increase. However, maybe some of them might look familiar. Especially the classic Hog Rider, the classic Goblin Barrel and the classic Golem decks. Because at these levels the decks are very useful. I’m going to offer you these decks. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.

1. Hog Rider Deck

This deck has 2.6 average elixir cost. Its defensive potential is good and offensive potential is moderate. Please note this deck doesn’t have any drawbacks. This Hog Rider deck is a good choice for free-to-play players. Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Skeletons + Hog Rider
  • Ice Spirit + Hog Rider
  • Ice Golem + Hog Rider
  • Fireball + Hog Rider
  • The Log + Hog Rider
  • Musketeer + Skeletons
  • Skeletons + Cannon

Tap or click here to quickly add this deck to the game.

2. Rocket with Goblin Barrel Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is a good choice for free-to-play players. Goblin Barrel and Rocket are your win conditions. Rocket and The Log are your spells so no matter what use them wisely. Try those synergies:

  • Knight + Goblin Barrel
  • Goblin Gang + Goblin Barrel
  • Princess + Goblin Gang
  • Princess + Inferno Tower
  • Goblin Gang + Knight

Tap or click here to quickly add this deck to the game.

3. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and Tornado are your spells so no matter what use them wisely. Try those synergies:

  • Lightning + Golem
  • Mega Minion + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

4. Rocket with Goblin Barrel Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any anti-air high damage unit and attack resetting cards. This Goblin Barrel deck is an average choice for free-to-play players. Rocket and Goblin Barrel are your win conditions. The Log and Rocket are your spells so no matter what use them wisely. Try those synergies:

  • Goblin Gang + Goblin Barrel
  • Princess + Dart Goblin
  • Goblin Gang + Princess
  • Dart Goblin + Goblin Gang

Tap or click here to quickly add this deck to the game.

5. Mortar with Miner Deck

This deck has 3.1 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any enough investment card and attack resetting cards. This Miner deck is a good choice for free-to-play players. Mortar and Miner are your win conditions. The Log and Fireball are your spells so no matter what use them wisely. Try those synergies:

  • The Log + Mortar
  • Rascals + Mortar
  • Spear Goblins + Miner
  • Bats + Miner

Tap or click here to quickly add this deck to the game.

6. Rocket with Goblin Barrel Deck

This deck has 3.4 average elixir cost. Its defensive potential is great and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is an average choice for free-to-play players. Rocket and Goblin Barrel are your win conditions. The Log and Rocket are your spells so no matter what use them wisely. Try those synergies:

  • Goblin Gang + Goblin Barrel
  • Goblin Barrel + Princess
  • Princess + Goblin Gang
  • Inferno Tower + Princess

Tap or click here to quickly add this deck to the game.

7. Rocket with X-Bow Deck

This deck has 3.3 average elixir cost. Its defensive potential is excellent and offensive potential is also moderate. Please note this deck doesn’t have any attack resetting cards. This X-Bow deck is a very bad choice for free-to-play players. Rocket and X-Bow are your win conditions. The Log and Rocket are your spells so no matter what use them wisely. Try those synergies:

  • Ice Golem + X-Bow
  • Mega Minion + X-Bow
  • Skeletons + X-Bow
  • The Log + X-Bow
  • Mega Minion + Tornado
  • Ice Golem + Mega Minion
  • Skeletons + Mega Minion

Tap or click here to quickly add this deck to the game.

8. Mortar with Miner Deck

This deck has 3.1 average elixir cost. Its defensive potential is excellent and offensive potential is also great. Please note this deck doesn’t have any enough investment card and attack resetting cards. This Miner deck is an excellent choice for free-to-play players. Mortar and Miner are your win conditions. Barbarian Barrel and Fireball are your spells so no matter what use them wisely. Try those synergies:

  • Spear Goblins + Miner
  • Bats + Miner
  • Rascals + Mortar
  • Rascals + Miner

Tap or click here to quickly add this deck to the game.

8. Balloon with Lava Hound Deck

This deck has 4.0 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Lava Hound deck is a good choice for free-to-play players. Balloon and Lava Hound are your win conditions. Fireball and Zap are your spells so no matter what use them wisely. Try those synergies:

  • Mega Minion + Lava Hound
  • Minions + Lava Hound
  • Balloon + Lava Hound
  • Mega Minion + Balloon
  • Minions + Balloon

Tap or click here to quickly add this deck to the game.

10. Miner Deck

This deck has 3.3 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any medium or high damage spell. This Miner deck is an average choice for free-to-play players. Miner is your win condition. Zap is your spell so no matter what use it wisely. Try those synergies:

  • Spear Goblins + Miner
  • Bats + Miner
  • Skeleton Barrel + Miner
  • Skeleton Barrel + Bats

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 9

Once you’ve reached Arena 9, you’ll find it harder than the previous arena. You should know this is natural. Because this is where the competition starts. You may also encounter players who have improved their card levels well but they didn’t make it to the next level. If you want some important information and tips for Arena 9, you can take a look below.

  • Balloon is one of the most used cards in these levels. Therefore, the deck you choose must fulfill one of two different conditions. The first is to include an overly aggressive strategy; the second is that it is successful in air defense.
  • You have to get used to the Royal Giant deck, which has now become one of the classics. It is one of the leading winners in this arena. If you are a player who has trouble with it, you must make sure that there are cards with high damage on the deck.
  • Perhaps another option that may cause headaches is Goblin Barrel decks. These decks are really annoying. Especially in Arena 9, long-standing players try to use this deck with the advantages of their cards. If you’re having difficulty with a deck of bait strategy, you must choose your spells correctly.
  • You must remember that card levels are important. So I suggest you choose a deck from here and upgrade cards accordingly. This will help you for both this arena and the following arenas. If your card levels are not enough, you will not be able to rise to the next arenas.
  • If your cards are low, you should try not to select aggressive decks. Because no matter how much you attack, if your opponent’s cards are high, the damage will not be enough. The decks I’ve shared above will help you with that.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 9. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Goblin Gang

Goblin Gang is a common card. It targets ground (Spear Goblins can target air), has melee range (for Goblins) and very fast speed. It is an important threat for your opponent. You can punish your opponent when he/she does wrong moves. Goblin Gang can endanger towers. Also, it is a utility card that can be played at the bridge. It is a swarm and ground troop and weak when low level then usual.

Goblin Gang spawns five Goblins, three with knives and two with spears. It is a valuable pack of Goblins. It can be countered easily by Valkyrie, Barbarian Barrel, Wizard, Witch, Bowler and Princess. But it can counter Battle Ram, Goblin Barrel, Bandit, Electro Wizard and Hog Rider with the same convenience. Goblin Gang usually paired with Hog Rider, Valkyrie, Lumberjack and Baby Dragon.

Rascals

Rascals is a common card. It targets ground (the girls can target air), has melee range (for the boy) and medium speed. It is a important threat for your opponent. You can play it from behind and progress your push. Rascals can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop acts as a mini tank and has multi-target ranged attacks.

Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind. It can be countered easily by Valkyrie, Bomber, Bowler, Electro Dragon and Barbarian Barrel. But it can counter Royal Ghost, Royal Giant, Hog Rider, Royal Hogs and Goblin Giant with the same convenience. Rascals usually paired with Graveyard, Witch, Inferno Dragon, Mega Knight and Minion Horde.

Dart Goblin

Dart Goblin is a rare card. It targets ground and air, has very long range, very fast move speed and very fast hit speed. It is a important threat for your opponent. Dart Goblin can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop and ranged attacker troop and weak when low level then usual.

Dart Goblin runs fast and shoots far. It is master of darts can be painful. It can be countered easily by Barbarian Barrel, Arrows, The Log, Goblins and Knight. But it can counter Furnace, Bomb Tower, Inferno Tower, Princess and Graveyard with the same convenience. Dart Goblin usually paired with Cannon Cart, Bandit, Goblin Barrel, P.E.K.K.A. and Miner.

Earthquake

 

Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius. Also, it slows units in its radius. Earthquake does damage every second as long as it acts. This way you can make your strategy more powerful. It can endanger towers. You shouldn’t except anything more from this card. Because, like I said, this is a spell card.

Earthquake deals damage per second to troops, buildings and troops. But, it does more damage, especially on buildings. Remember, it does not affect flying units. There is no card to stop it because it is not possible to neutralize the spell effects. But it can counter Cannon, Mortar, Furnace, Elixir Collector and Goblin Hut. Earthquake usually paired with Prince, Night Witch, Magic Archers, Bandit and Wizard.

Goblin Giant

Goblin Giant is a epic card. It targets buildings (Spear Goblins can target air and ground troops) and has medium speed. It is an important threat for your opponent. You can play it from behind and progress your push. You can punish your opponent when he/she does wrong moves. Goblin Giant can endanger towers. Also, it can be played at the bridge. It is a ground troop acts as a big tank.

Goblin Giant has ability to stomp towards enemy buildings. It carries two Spear Goblins everywhere he goes. It can be countered easily by Tesla, Mini P.E.K.K.A., Inferno Dragon and P.E.K.K.A.. But it can counter Mortar, Furnace, Goblin Hut, Barbarian Hut and Cannon Cart with the same convenience. Goblin Giant usually paired with Fisherman, Sparky, Hunter, Mega Minion and Guards.

Bandit

Bandit is a legendary card. It targets ground, has melee range and fast speed. It is an important threat for your opponent. You can play it from behind and progress your push. You can punish your opponent when he/she does wrong moves. Bandit can endanger towers and be played at the bridge. It is a ground troop acts as a mini tank.

Bandit dashes to its target and delivers an extra big damage. While dashing, she can’t be touched with power of its mask. It can be countered easily by Goblin Gang, Knight, Ice Golem, Skeleton Army and Guards. But it can counter Bomber, Wizard, Dark Prince, Princess and Musketeer with the same convenience. Bandit usually paired with Sparky, Princess, Wizard, Ice Wizard and Mega Knight.

I hope these decks have helped you to get out of Arena 9. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

How useful was this post?

Click on a star to rate it!

Average rating / 5. Vote count:

You may also like...

Leave a Reply