10 Best Arena 4 Decks (November 2020)

Do you want to get out of the Arena 4 and reach out Arena 5 also known as Spell Valley? Now, relax. Because this content will help you find the best decks for Arena 4. Also, you will be able to see the best decks of previous seasons. Is it over? No. You will also find a mini guide to replace legendary cards if you don’t have them.

What to expect from Arena 4? Players will be able to access Zap, Minion Horde, Mega Minion, Inferno Tower, Lightning, P.E.K.K.A., Miner and Lava Hound cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up. So what’s the best tactic to get to the next arena? Of course using the best decks. Find them below!

1. Hog Rider with Giant Deck

clash royale arena 4 decks giant hog rider witchThis deck has 4.3 average elixir cost. Its defensive potential is average and offensive potential is excellent. This Giant deck is an average choice for free-to-play players. Fireball is your damage spell so no matter what use it wisely. Hog Rider and Giant can punish your opponent when he/she made wrong move.

This deck has 15 elixir 4-card cycle with Skeleton Army, Fireball, Musketeer and Hog Rider. Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Musketeer and Skeleton Army. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Minion Horde + Giant
  • Witch + Giant
  • Hog Rider + Giant
  • Skeleton Army + Giant
  • Minion Horde + Hog Rider

Tap or click here to quickly add this deck to the game.

2. Giant Deck

clash royale arena 4 decks giant prince goblin hutThis deck has 3.8 average elixir cost. Its defensive potential is good and offensive potential is also good. This Giant deck is a good choice for free-to-play players. There is no spell card in this deck so use your other cards wisely. Giant and Prince can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Goblins, Spear Goblins, Archers and Musketeer. Baby Dragon can stop both air and ground swarm units. You can bait your opponent’s damage spells with Goblins and Spear Goblins. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Prince + Giant
  • Goblins + Giant
  • Archers + Giant
  • Goblin Hut + Giant

Tap or click here to quickly add this deck to the game.

3. Giant Deck

clash royale arena 4 decks giant witch musketeerThis deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Bomber. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Bombers. So these are your most important cards for baiting. Try those synergies:

  • Musketeer + Giant
  • Witch + Giant
  • Bomber + Giant
  • Archers + Giant
  • Musketeer + Knight
  • Archers + Knight

Tap or click here to quickly add this deck to the game.

4. Giant with Wall Breakers Deck

clash royale arena 4 decks wall breakers giant musketeerThis deck has 3.4 average elixir cost. Its defensive potential is average and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant and Wall Breakers can punish your opponent when he/she made wrong move.

This deck has 11 elixir 4-card cycle with Wall Breakers, Archers, Arrows and Knight. Arrows and Fireball can stop both air and ground swarm units. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Archers + Giant
  • Wall Breakers + Giant
  • Knight + Wall Breakers
  • Archers + Knight
  • Musketeer + Knight

Tap or click here to quickly add this deck to the game.

5. Giant Deck

clash royale arena 4 decks giant baby dragon musketeerThis deck has 3.6 average elixir cost. Its defensive potential is good and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows, Fireball and Baby Dragon. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Archers + Giant
  • Archers + Knight
  • Musketeer + Knight

Tap or click here to quickly add this deck to the game.

6. Hog Rider with Wall Breakers Deck

clash royale arena 4 decks wall breakers hog rider mini pekkaThis deck has 3.1 average elixir cost. Its defensive potential is average and offensive potential is good. This Wall Breakers deck is a good choice for free-to-play players. Zap and Fireball are your spell cards so use them wisely. Hog Rider, Wall Breakers and Mini P.E.K.K.A. can punish your opponent when he/she made wrong move.

This deck has 10 elixir 4-card cycle with Wall Breakers, Zap, Minions and Bomber. You can stop both air and ground swarm units with Zap and Fireball. You can bait your opponent’s damage spells with Minions and Bomber. So these are your most important cards for baiting. Try those synergies:

  • Mini P.E.K.K.A. + Hog Rider
  • Minions + Hog Rider
  • Bomber + Hog Rider
  • Wall Breakers + Hog Rider

Tap or click here to quickly add this deck to the game.

7. Giant Deck

clash royale arena 4 decks giant skeleton army musketeerThis deck has 3.5 average elixir cost. Its defensive potential is good and offensive potential is good. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows and Fireball. You can bait your opponent’s damage spells with Archers and Skeleton Army. So these are your most important cards for baiting. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Skeleton Army + Giant
  • Archers + Giant
  • Musketeer + Knight
  • Archers + Knight

Tap or click here to quickly add this deck to the game.

8. Hog Rider with Goblin Barrel Deck

clash royale arena 4 decks goblin barrel hog rider inferno towerThis deck has 3.5 average elixir cost. Its defensive potential is average and offensive potential is good. This Goblin Barrel deck is an excellent choice for free-to-play players. Arrows, Zap and Fireball are your spell cards so use them wisely. Hog Rider and Goblin Barrel can punish your opponent when he/she made wrong move.

This deck has 10 elixir 4-card cycle with Goblins, Zap, Arrows and Goblin Barrel. You can stop both air and ground swarm units with Arrows, Zap and Fireball. You can bait your opponent’s damage spells with Goblins and Barbarians. So these are your most important cards for baiting. Try those synergies:

  • Goblins + Hog Rider
  • Goblin Barrel + Hog Rider
  • Barbarians + Hog Rider

Tap or click here to quickly add this deck to the game.

9. Giant with Miner Deck

clash royale arena 4 decks miner giant minion hordeThis deck has 3.4 average elixir cost. Its defensive potential is good and offensive potential is also great. This Miner deck is a good choice for free-to-play players. Zap and Fireball are your spell cards so use them wisely. Giant and Miner can punish your opponent when he/she made wrong move.

This deck has 9 elixir 4-card cycle with Skeletons, Zap, Minions and Miner. You can stop both air and ground swarm units with Zap and Fireball. You can bait your opponent’s damage spells with Skeletons and Minions. So these are your most important cards for baiting. Try those synergies:

  • Minion Horde + Miner
  • Minions + Miner
  • Skeletons + Miner
  • Musketeer + Miner
  • Giant + Miner
  • Minions + Giant
  • Musketeer + Giant
  • Minion Horde + Giant
  • Skeletons + Musketeer

Tap or click here to quickly add this deck to the game.

10. Giant Deck

clash royale arena 4 decks giant prince musketeerThis deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. This Giant deck is an excellent choice for free-to-play players. Arrows and Fireball are your spell cards so use them wisely. Giant and Prince can punish your opponent when he/she made wrong move.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Minions. You can stop both air and ground swarm units with Arrows and Fireball. You can bait your opponent’s damage spells with Archers and Minions. So these are your most important cards for baiting. Try those synergies:

  • Minions + Giant
  • Musketeer + Giant
  • Prince + Giant
  • Archers + Giant
  • Archers + Knight
  • Musketeer + Knight

Tap or click here to quickly add this deck to the game.

Mini Guide: Arena 4

Once you’ve reached Arena 4, you’ll find it harder than the previous arena. You should know this is natural. If you want some important information and tips for Arena 4, you can take a look below. Most of the cards you will find here will be win condition cards. I guess this is the arena where everything is becoming more competitive.

  • What is the best card I can get from Arena 4? It is an interesting question and not have a single answer. Because the cards are very varied. You need to find what you need. But in terms of usability, and if you are going to upgrade long-term Mega Minion is the best option.
  • Should I use it as soon as I get Miner or Lava Hound in Arena 4? No way. All you need to rise to the next arena are the cards with higher levels. Therefore, you should not limit yourself to Legendary cards. Whatever win condition you have chosen, you need to focus on upgrading it and move on. A Legendary card does not guarantee winning a match. But a high-level card can increase your chances.
  • Why am I stuck in Arena 4? This can be caused by many things. First of all, the first reason is that you have not developed your game enough. The second reason may be that you have not understood the conditions of this arena. Finally, the level of cards in your hand may not be enough to move on to the next level.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 4. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Zap

Zap is a common card. It is an utility card. If you look at the data, it can easily be seen that this card is one of the most used cards in the game. This is due to its low cost and added value in terms of functionality. If you don’t have the deck you’re going to use it, you’re going to have to try and choose something alternative. You can be sure this card will make a difference.

Zap is a spell card but it can do low damage to air and ground units. You have to remember that it can reset attacks. Zap can counter Goblins, Spear Goblins, Goblin Gang, Inferno Tower, Skeleton Army, Inferno Tower and Sparky. Also, Zap usually paired with Elite Barbarians, Hog Rider, Goblin Giant, Ram Rider, Graveyard and Princess.

Minion Horde

Minion Horde is a common and threat card. Also, it can endanger your opponent’s towers. I would say this card is one of the highest risk high reward cards. When used at the right time, it is powerful enough to lower the tower alone. However, because they are sensitive to field damage, they can be stopped easily. If you pay attention to this, you can get extra efficiency from it.

Minion Horde is a swarm troop and air troop card. It can do high damage to ground and air units. Your opponent can counter Minion Horde easily with Fire Spirits, Fireball, Wizard, Baby Dragon, Executioner and Princess. Minion Horde can counter Royal Giant, Hog Rider, Valkyrie, Battle Ram, Giant, Prince and Balloon. Also, Minion Horde usually paired with Giant, Lava Hound, Miner and Lumberjack.

Mega Minion

Mega Minion is a rare card and threat card. Also, it is an investment of elixir card which can playable from behind to build a big push. Despite that, I think it works much better in defense. It is very useful as it can stop many troops. If you have this card, you might think that the defense will be pretty strong. However, it is not right to rely on this card alone for defense.

Mega Minion is an air troop card. It can do high damage to ground and air units. Your opponent can counter Mega Minion easily with Archers, another Mega Minion, Musketeer and Wizard. Mega Minion can counter Knight, Bomber, Barbarians, Valkyrie, Baby Dragon, Balloon and Miner. Also, Mega Minion usually paired with Tornado, Giant, Golem, Lava Hound and Royal Giant.

Inferno Tower

Inferno Tower is a rare card. The game is the most powerful defense building. However, the attack power gradually increases. Ideal for eliminating many troops. But this card is very weak against swarm-type troops should not be forgotten. That’s why you have to back him up with the right cards. So you can make it much more efficient.

Inferno Tower is a building card and a defensive tower. It can cause too much damage if forgotten. Your opponent can counter Inferno Tower easily with Minions, Dart Goblin, Skeleton Army and Graveyard. Inferno Tower can counter Royal Giant, Hog Rider, Giant, Balloon, Bowler, Golem and Lava Hound. Also, Inferno Tower usually paired with Princess, Guards, Barbarian Barrel and Ice Wizard.

Lightning

Lightning is an epic card. It can endanger towers easily due to it has spell roots. However, the cost of using this card is very high. Therefore, when targeting, you should look for two or three unit hit at the same time. If you don’t do it, you might have a disadvantage in terms of elixir. Your opponent will be able to put pressure on you.

Lightning is a spell card which does high damage to its targets. Your opponent can’t counter it easily due to its spell roots. Lightning can counter Musketeer, Mega Minion, Battle Ram, Furnace, Goblin Hut, Inferno Tower, Wizard, Hunter, Witch and Electro Dragon. Also, Lightning usually paired with Royal Giant, Hog Rider, Golem and Lava Hound.

P.E.K.K.A.

P.E.K.K.A. is an epic and a threat card. It can endanger towers because of it is a win condition card. Its cost of use is very high. However, it is very easy to distract. Swarm-type units can be stopped easily. Therefore, it is very important to try to use the supporting cards. He can tear down a tower in just two hits. But since it moves very slowly, it should be your first priority to accompany it.

P.E.K.K.A. is a big tank and does unbelievable high damage to its targets. Your opponent can counter it easily with Minions, Minion Horde, Tomb Stone, Skeleton Army, Guards and Inferno Dragon. P.E.K.K.A. can counter Royal Giant, Hog Rider, Giant, Bowler, Giant Skeleton, Goblin Giant, Sparky and Mega Knight. Also, P.E.K.K.A. usually paired with Baby Dragon, Executioner, Princess, Wizard and Magic Archer.

Miner

Miner is a legendary card. It is a threat and a win condition. Also, it can endanger your opponent’s tower and usable as investment card. It is a very flexible card. You can make amazing attacks because it is used anywhere on the map. The cost of use is not very high. However, due to its structure, it is generally used in control decks or counter-attack decks. It is necessary to pay attention to this in order to get extra efficiency.

Miner is a ground unit and acts as a mini tank. Your opponent can counter it with Goblins, Fire Spirits, Knight, Ice Golem, Mega Minion and Skeleton Army. Miner can counter Elixir Collector, Princess, Dart Goblin, Mortar and Wizard. Also, Miner usually paired with Minions, Skeleton Barrel, Dart Goblin, Battle Ram, Night Witch and Lava Hound.

Lava Hound

Lava Hound is a legendary card. It is a threat and an investment card. Also, it can endanger your opponent’s tower and playable at the bridge. It is the biggest flying tank in the game. As long as you use this advantageously, you can win in many games. In general, it is important to support it with other air units. Thus, it is possible to neutralize the opponent’s moves.

Lava Hound is an air unit and a big tank. Your opponent can counter it with Tesla, Minions, Minion Horde, Inferno Tower, Executioner and Inferno Dragon. Lava Hound can’t counter any card because of it is a building chaser card. Also, Lava Hound usually paired with Minions, Minion Horde, Mega Minion, Baby Dragon, Balloon, Lightning, Miner and Inferno Dragon.

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