10 Best Arena 5 Decks

Do you want to get out of the Arena 5 and reach out Arena 6 also known as Builder’s Workshop? Now, relax. Because this content will help you find the best decks for Arena 5. Also, you will be able to see the best decks of previous seasons. Is it over? No. You will also find a mini guide to replace legendary cards if you don’t have them.

What to expect from Arena 5? Players will be able to access Bats, Fire Spirits, Furnace, Wizard, Tornado, Poison, Magic Archer and Night Witch cards. Thus, you may have to play differently than the previous arena. There will be a lot more cards to show up. So what’s the best tactic to get to the next arena? Of course using the best decks. Find them below!

1. Golem Deck

clash royale arena 5 golem night witch tornado 4.4 deckThis deck has 4.4 average elixir cost. Its defensive potential is excellent and offensive potential is also great. Please note this deck doesn’t have any low damage, cheap cycle and punishment cards. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and Tornado are your spells so no matter what use them wisely.

This deck has 13 elixir 4-card cycle with Bomber, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait Fireball and Poison with Bomber. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Night Witch. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Baby Dragon + Golem
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

2. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning and Tornado are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Barbarian Barrel, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Poison with Mega Minion. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

3. Golem Deck

clash royale arena 5 golem night witch 4.3 deck v2

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any punishment card. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Lightning, Zap and Tornado are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Zap, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Poison with Mega Minion. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Lightning + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

4. Golem Deck

clash royale arena 5 golem night witch poison 4.0 deckThis deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any punishment card and attack resetting cards. This Golem deck is an very bad choice for free-to-play players. Golem is your win condition. Barbarian Barrel, Poison and Tornado are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Barbarian Barrel, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Poison with Mega Minion. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Mega Minion + Tornado
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

5. Golem Deck

clash royale arena 5 golem night witch poison 4.0 deck v2This deck has 4.0 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any punishment cards. This Golem deck is a very bad choice for free-to-play players. Golem is your win condition. Poison, Tornado and Zap are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Zap, Mega Minion, Tornado and Mini P.E.K.K.A.. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Poison with Mega Minion. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Baby Dragon + Tornado
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

6. Miner with Lava Hound Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any drawbacks. This Lava Hound deck is a very bad choice for free-to-play players. Miner and Lava Hound are your win conditions. Zap, Tornado and Poison are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Zap, Mega Minion, Tornado and Miner. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball and Poison with Mega Minion. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Lava Hound
  • Miner + Lava Hound
  • Baby Dragon + Lava Hound
  • Poison + Miner
  • Night Witch + Miner
  • Baby Dragon + Tornado
  • Mega Minion + Tornado

Tap or click here to quickly add this deck to the game.

7. Golem Deck

This deck has 4.3 average elixir cost. Its defensive potential is great and offensive potential is also great. Please note this deck doesn’t have any punishment card. This Golem deck is an very bad choice for free-to-play players. Golem is your win condition. Barbarian Barrel, Lightning and Tornado are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Barbarian Barrel, Mega Minion, Tornado and Furnace. You can bait Fireball, Poison, Lightning and Rocket with Night Witch. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Furnace. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Lightning + Golem
  • Baby Dragon + Tornado

Tap or click here to quickly add this deck to the game.

8. Golem Deck

This deck has 3.8 average elixir cost. Its defensive potential is great and offensive potential is also good. Please note this deck doesn’t have any medium or high damage and punishment cards. This Golem deck is a good choice for free-to-play players. Golem is your win condition. Arrows and Zap are your spells so no matter what use them wisely.

This deck has 11 elixir 4-card cycle with Zap, Arrows, Bomber and Mega Minion. You can bait Tornado, Arrows and Poison with Skeleton Army. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Night Witch. So these are your most important cards for baiting your opponent. Try those synergies:

  • Mega Minion + Golem
  • Night Witch + Golem
  • Arrows + Golem
  • Zap + Golem

Tap or click here to quickly add this deck to the game.

9. Giant Deck

This deck has 3.5 average elixir cost. Its defensive potential is great and offensive potential is good. Please note this deck doesn’t have any cheap cycle and attack resetting cards. This Giant deck is an excellent choice for free-to-play players. Giant is your win condition. Fireball and Arrows are your spells so no matter what use them wisely.

This deck has 12 elixir 4-card cycle with Archers, Arrows, Knight and Bomber. You can bait Arrows, Tornado and Poison with Skeleton Army. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Musketeer. So these are your most important cards for baiting your opponent. Try those synergies:

  • Bomber + Giant
  • Musketeer + Giant
  • Knight + Musketeer
  • Archers + Knight

Tap or click here to quickly add this deck to the game.

10. Hog Rider with Goblin Barrel Deck

This deck has 3.4 average elixir cost. Its defensive potential is good and offensive potential is also good. Please note this deck doesn’t have any drawbacks. This Goblin Barrel deck is an excellent choice for free-to-play players. Goblin Barrel and Hog Rider are your win conditions. Fireball and Zap are your spells so no matter what use them wisely.

This deck has 10 elixir 4-card cycle with Spear Goblins, Zap, Knight and Goblin Barrel. You can bait Tornado, Arrows and Fireball with Goblin Barrel. Alternatively, you can bait Fireball, Poison, Lightning and Rocket with Musketeer. So these are your most important cards for baiting your opponent. Try those synergies:

  • Spear Goblins + Hog Rider
  • Fireball + Hog Rider
  • Goblin Barrel + Hog Rider
  • Knight + Goblin Barrel
  • Spear Goblins + Knight
  • Musketeer + Knight

Tap or click here to quickly add this deck to the game.

Other Top Decks for Arena 5

Below you can find other the top decks can be used in Arena 5. These decks may not be as effective as before if they have cards affected by various balancing changes. Even so, you might consider giving them a chance.

Mini Guide: Arena 5

Once you’ve reached Arena 5, you’ll find it harder than the previous arena. You should know this is natural. If you want some important information and tips for Arena 5, you can take a look below. Most of the cards you will find here will be supportive cards. I guess this is the only arena in many arenas with no win condition card.

  • Goblin Barrel is the most serious threat to face in Arena 6. It’s important to know what you have to do or can do against this card. Otherwise you could lose a lot of matches. You must stop him and turn to the cards that will allow you to counterattack.
  • Hog Rider can cause problems. Particular attention should be paid to those with high levels. To do this, you can try to place high damage cards on the deck. Alternatively, you can try to use swarm troops or air troops.
  • You have to be very careful about the P.E.K.K.A. card. Some players manage to get extra efficiency from this card. It is important to have swarm troops in hand to stop this card. You can try different alternatives, but this is the most effective method.
  • Witch, Baby Dragon and Valkyrie are the support cards you’ll come across in Arena 5. To be effective against these cards, you may want to consider having a spell card with medium damage. So you can manage to protect yourself against big pushes.
  • You must remember that card levels are important in Arena 5. So I suggest you choose a deck from here and upgrade cards accordingly. This will help you for both this arena and the following arenas. If your card levels are not enough, you will not be able to rise to the next arenas from Arena 5.

Mini Guide: Obtainable Cards

There are certain cards available from Arena 5. Even if it is not easy to use them at the beginning (due to their level) you can start using them later. If you know what each card you get here works, you can manage your strategies in a much better way. I suggest you to take a look at the tips below. I can’t say that these are great clues, but they’re definitely going to help you.

Bats

Bats is a common card. It is an utility card. Bats is literally a bait card. Because the opponent cannot afford to use spell for this card. Therefore, it is one of the most assured cards you can use when defending. If you’re on the defensive side, you should consider it. Your opponent can easily counter Bats with Ice Golem, Baby Dragon, Princess, Ice Wizard and Electro Wizard.

Bats is a swarm troop and also an air troop card. The troops summoned by this card move very quickly. Therefore you need to be very careful when making moves. You can use it to bait Zap, Arrows, Poison, Snowball and Tornado spells. Bats usually paired with Skeleton Barrel, Hog Rider, Battle Ram, Miner, Bandit and Lava Hound.

Fire Spirits

Fire Spirits is a common card. It is an utility card and can playable at the bridge. It is much more accurate to see this card as a value card. Because you can stop cards with a higher Elixir cost for a low Elixir. All you need to pay attention to is the moment of use. Because the resulting troops have a very low health. Your opponent can easily counter Fire Spirits with Knight, Ice Golem, Dart Goblin, Barbarian Barrel and Princess.

Fire Spirits is a swarm troop and also a ground troop card. The troops summoned by this card move very quickly and have splash attack. You can use it to bait Zap, Arrows, The Log and Snowball spells. Fire Spirits can counter Minion Horde, Barbarians, Royal Hogs, Goblin Barrel and Guards. Also, Fire Spirits usually paired with Mortar, Royal Giant, Elite Barbarians, Hog Rider and X-Bow.

Furnace

Furnace is a rare card. It is a threat card and an investment card. Also, it can endanger your opponent’s towers. Part of the control decks, this card is one of the most accurate building cards that can be used especially against swarm troops. Your opponent can easily counter Furnace with Mortar, Royal Giant, Dart Goblin, Musketeer, Flying Machine, Bowler, Princess, Magic Archer and Electro Wizard.

Furnace is a building card. The troops produced by this card can do splash attack. You can use it to bait Fireball, Poison, Lightning and Rocket spells. Furnace can counter Minions, Barbarians, Minion Hordes, Battle Ram, Giant, Golem, Royal Hogs and Goblin Gang. Also, Furnace usually paired with Royal Giant, Mirror and Skeleton Army.

Wizard

Wizard is a rare card and an investment card. Also, it can endanger your opponent’s towers. You can use this card on almost all decks. It is one of the most flexible support cards of the game. The amount of damage is quite high. The only drawback is that it is easily killed with spell cards. Your opponent can easily counter Wizard with Knight, Elite Barbarians, Mega Minion, Prince, Bowler and Royal Ghost.

Wizard is a ground card but it can do very high splash damage. You can use it to bait Fireball, Poison, Lightning and Rocket spells. Wizard can counter Goblin Gang, Barbarians, Minion Horde, Royal Hogs, Skeleton Army, Guards and Balloon. Also, Wizard usually paired with Tornado, Sparky, Giant, Bowler, Knight and Golem.

Tornado

Tornado is an epic and an utility card. You can use this card to re-position the opposing units. You can also delay them and also delay your opponent’s move. Usually this card is used in combination with splash damage cards. Although it’s a magic card, you should remember that it does little damage. Your opponent can’t counter this card because it is a spell.

Tornado is a spell card but it can do splash damage to air and ground units. You have to remember that it acts independently of the level. Tornado can counter Goblin Gang, Elite Barbarians, Hog Rider, Giant, Skeleton Army, Goblin Barrel, Guards and Miner. Also, Tornado usually paired with Fireball, Wizard, Executioner, Princess, Magic Archer and Bowler.

Poison

Poison is an epic card which can do moderate damage to troops and buildings. I would say this card is very strong. Most importantly, it is a tremendous choice for area control in many decks. All you have to do is use it at the right time. You can try to influence multiple targets at the same time. Your opponent can’t counter this card because it is a spell.

Poison is a spell card but it can do splash damage to air and ground units. You have to remember that it acts independently of the level. Poison can counter Goblin Gang, Barbarians, Minions Horde, Rascals, Furnace, Flying Machine, Zappies, Three Musketeers and Witch. Also, Poison usually paired with Hog Rider, Battle Ram, Giant, Miner, Graveyard and Ram Rider.

Magic Archer

Magic Archer is a legendary card. It is a threat and an investment card. Also, it can endanger your opponent’s tower and playable at the bridge. The high attack range is the most attractive part. However, attacks are very useful as they reach the targets behind. When you achieve the correct positioning, you can safely damage the opponent’s tower.

Magic Archer is a ground unit which can attack both ground and air. Your opponent can counter it with Fireball, Poison, Lightning, Knight, Dark Prince or Royal Ghost. Magic Archer can counter Princess, Furnace, Minions, Goblin Gang, Minion Horde and Skeleton Army. Also, Magic Archer usually paired with Royal Giant, Hog Rider, Giant, Battle Ram, Golem and Ram Rider.

Night Witch

Night Witch is a legendary card. It is a threat and an investment card. Also, it can endanger your opponent’s tower. This unit can summons Bats. Therefore, it is possible to get extra efficiency and benefit from it in different ways. Generally, a tank unit must be in front of it. Otherwise, it loses its functionality. As long as you pay attention to it, you will gather more value from it.

Night Witch is a ground unit but its Bats can attack air troops. Your opponent can counter it with Rocket, Poison, Executioner, Lightning and Ice Wizard. Night Witch can counter Hog Rider, Battle Ram, Miner, Ice Wizard and Lumberjack. Also, Night Witch usually paired with Knight, Ice Golem, Giant, Golem, Miner and Bandit.

I hope these decks have helped you to get out of Arena 5. As long as you use the decks correctly you can get a lot of wins in this arena. Of course, you can get more trophies in ladder mode. Please, continue to be around for other deck suggestions.

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